Survival Interactives
Role: concepts, flash development
The Science of Survival is a touring exhibition from the Science Museum exploring the world of the future and giving children the opportunity to see how their choices could affect it. Throughout the exhibition users interact with several games allowing them to create homes, vehicles and foods of the future.
To track people across the exhibits each user is given an rfid card (similar to TFL’s Oyster card) which they use to ‘log’ into the games. At the end of the ehxibition the choices they’ve made across all the games are represented as a town grid forming part of a wider city environment, allowing them not only to see their creation but that of other players.
Ico design approached us to concept how the data from the individual games could build to create an engaging conclusion, and then begin work on programming the game engine for the individual games. There were several key challenges in this, getting RFID data into flash, the games have to be able to run in multiple languages and providing a fallback system so the game can still be played if the server fails.